Striving to understand Guilty Gear's lore for Guilty Gear Strive

If you’re looking for something to chew on until Guilty Gear Strive releases June 11th, look no further than its story. Guilty Gear’s narrative is far from “easily digestible,” so let’s all take a lore laxative and gloss over some of the story’s broader strokes. Below is an overview of every character’s story arc leading up to the events of Strive. It’s the kind of series that uses narrative to justify changes to characters' in-game moves between iterations: a beautiful, if not convoluted, piece

Loop Hero's best trait is its lore

Walking down the street to check the mail at my hometown’s post office is an eerily different journey today than it was a year ago. I still pass the local pizza joint on the town square—a literal cornerstone of a small town community—but time has changed more than just ourselves. Despite the marks near the building’s roof acting as a reminder of its survival from the fire years before, the restaurant is still there, but not really. It’s hollowed out. Empty. It’s closed, for good, thrown to the v

How Breath of the Wild's soundtrack ferries Ocarina of Time's legacy across generations

Hey, for the love of Nayru, listen! The Legend of Zelda would not be what it is without its music. In 1986, composer Koji Kondo struck gold when The Legend of Zelda released in Japan on the Famicom. As players loaded up the game, the unforgettable melody from the “Overworld Theme” began to play over the main menu screen, and it never really stopped. The success of the series would go on to snowball into its first 3D release on the Nintendo 64, Ocarina of Time, but just as the visuals gained an

How Hades rejects the illusion of isolation in 2020

Between pandemic lockdowns and uncontrollable fires changing the color of the sky, it’s easy to slip into the thrall of learned helplessness. Twenty-twenty has been suffocating, but playing Hades gave me a breadth of insight. We’ve all had a rough year isolated from the life we previously took for granted. Maybe you miss getting sloshed at a bar with your pals. Maybe you long for a lost loved one. This year altered the context in which we all live our lives, and now, in that new context of living, Hades provides fascinating parallels to a world forever changed.

Q&A with Final Fantasy XI Director Yoji Fujito and Producer Akihiko Matsui

Something about FFXI stuck with me, glued into my brain with a strong nostalgia for when MMORPGs prioritized players over loot—but those times haven’t been lost. You can still experience FFXI for yourself right now, and it’s showing no signs of slowing down. If anything, its world of Vana’diel is getting more populated in 2020. To celebrate, I got ahold of Director Yoji Fujito and Producer Akihiko Matsui to ask them some questions about FFXI's currently thriving landscape, how they've managed to maintain it after all these years, and what they've got planned for the future.

Why Early Access is a particularly good time to play Hades

Hades feels alive in a way that previous Supergiant games have not. Bastion, Transistor, and Pyre were all created and released to the world; Hades, however, continues construction. Instead of creating a world to be released all at once, they’ve been actively developing it along the way via Early Access. Supergiant has been using the inclusion of mechanics, features, and entire characters as building blocks for narrative exposition, and it pays off in a way that a single official release could not.

Zach Bennett's Top Ten games of 2018

In order of however I felt like talking about them If last year helped me come to terms with anything, it's this: everything I adore has flaws. Through remarkable gameplay, effective storytelling, and a growth of constructive criticism, video games in 2018 provided some pretty memorable moments. I’ve missed out on quite a few appealing gems: Moss, Celeste, Moonlighter—that’s a whole list in itself. With that said, I played some pretty damn cool games this past year. As I continue to fill the P

Red Dead Redemption 2's best moments come from restrictions

Arthur’s journey in Red Dead Redemption 2 (RDR2) begins and ends with a willingness to operate at his speed, and he’s in no rush. Items are picked up individually. You cannot sprint through camp. Food is cooked one meal at a time. There’s a general weight to movement. From narrative delivery to character movement, the game’s most inconvenient moments are what affords its world such authenticity. The slower the pace, the more time you have to recognize detail—the better you can remember the adventure.

Battle Chef Brigade Deluxe fosters a welcoming culinary community

You only have a small handful of minutes to prepare (up to) three dishes to be tasted and judged by official members of the Battle Chef Brigade. These competitions seek out the fiercest hunters and most sensational of cooks, ensuring every recruit mastered their personal culinary craft. Brigadiers need brains in the kitchen—that much is certain—but you must collect your own ingredients and, depending on the match's main theme ingredient, that could require some serious chops. You, however, are not alone. You’re competing against a fellow chef, and they left the kitchen to harvest ingredients like thirty seconds ago.

'Remothered: Tormented Fathers' Fumbles in the Dark Despite its Initial Promise [Review]

Remothered: Tormented Fathers starts off on an existential level. “A name is a trace,” says Madame Svenska, and old woman recounting a tale to one Mr. Manni. “It presents us to the world. But does it tell our story or really describe who we are?” Before cutting to black, Madame Svenska mentions how bizarre her confused memories are to describe — and I couldn’t agree more.

The prose of Pyre's consequences

You’re the shot caller. You’re the shepherd. You’re the Reader guiding these exiles through the pursuit of their freedom, and you’re the player on the couch watching it all unfold, reading along every step of the way. Most decisions you make aren’t directed by stats, items, or any other quantifiable upgrade, they’re regulated by your relationships. The consequences of your actions and how they affect those around you becomes a labyrinthine tango of decision making, confrontation, and damage control.

Phil LaMarr’s Luminous Humor Shines On SAG-AFTRA Strike (2017)

“Okay! So…. Hi, nice to meet you — I’ll be the one doing the voice of your dead father.” Awesome Con 2017 had provided fans the chance to ask LaMarr anything during his hour-long Q&A; this was part of LaMarr’s response to a question about Samurai Jack and the differences between working with Greg Baldwin and the late Mako Iwamatsu. Mako’s daughter had come to a recording session with her son (also named Mako) to see Baldwin perform the role her father held for four seasons before his passing.
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